At our school, we believe that every child should feel confident and excited about using technology. Our computing curriculum is designed to help children understand how digital tools work and how they can use them safely, creatively, and responsibly.
From learning how to give instructions to a computer, to making simple programs and creating digital stories or games, children build their skills step by step. We help them to explore how computers and digital systems are used in the world around them—and how they might use these tools to solve problems or bring their ideas to life.
Computing also links closely with subjects like maths, science and design and technology, giving children new ways to think, explore and create. Through these connections, children strengthen important skills such as logical thinking, creativity and teamwork.
We make sure that all children learn how to use technology safely and respectfully. They learn to find and use information online, create their own content, and work together using digital tools. This helps them to become confident communicators and active digital citizens.
Our goal is to give every child the skills and understanding they need to succeed in a digital world—not just today, but in the future. We want them to feel empowered to shape technology, not just use it.
At Eastcroft Park we use the Knowsley CLC scheme of work for computing. The scheme comprises learning in four separate areas: mandatory digital skills, computer science (CS), information technology (IT) & digital literacy (DL).
The scheme takes the form of several distinct units for each year group, most of which consist of units of approximately six lessons, however some shorter units are comprised of fewer lessons (referred to as byte-sized units). Learning is sequential and in many cases builds on learning in previous units of work.
At Eastcroft Park pupils experience computing in weekly lessons of a minimum of one hour. Mandatory digital skills will be covered throughout all units. Vocabulary is introduced regularly and consolidated periodically to ensure that pupils are building a bank of computing vocabulary. Digital skills are also consolidated through the use of these skills in cross-curricular learning delivered by the class teacher or by Knowsley CLC sessions.
Tasks and activities in computing lessons at Eastcroft are designed to be accessible while still containing challenging components. All activities can be accessed by all as learning can be recorded in a range of ways such as voice recording and capturing images/video rather than needing to write responses. For advanced learners, the units also contain challenge questions for pupils to develop their higher-order thinking skills.
Recording in computing is done using a range of digital methods: using pre-determined apps (E.g. scratch Jnr for KS1 coding); typing & presentation; drawing; capturing images/videos and voice recording are just some of the methods used. Learning is combined using digital journals (Book creator e-books/Keynote presentations) & uploaded to Seesaw once units are completed. The only exceptions to this are in EYFS and early Y1 where the majority of children do not yet possess the digital skills to complete the digital e-books. Staff capture learning observations using Seesaw in reception and/or record in a learning journal& staff will record/upload observations in early Y1 and these will be uploaded to Seesaw and/or record in a learning journal.
In EYFS pupils at Eastcroft Park begin to explore basic mandatory digital skills but also the very early stages of computer science (CS), information technology (IT) & digital literacy (DL) in their weekly sessions. Although technology has now been removed from the new EYFS 2021 framework, we still cover it as the bank of digital skills and online safety elements are vital, even from an early age.
Children will be continually be assessed throughout their learning through prompt questions and informal quizzes throughout the lesson sequences. This will aid sticky knowledge assimilation.
Records of progress will be made against mandatory digital skills along with year-group specific objectives will be tracked using assessment spreadsheets for each individual class.
Communication & language:
Computing offers a dynamic platform that significantly enhances children’s communication and language skills by providing diverse and interactive opportunities for expression. Through coding, digital storytelling, and collaborative projects using multimedia tools, children learn to organize their thoughts clearly and convey ideas effectively to different audiences. Engaging with technology also introduces them to new vocabulary related to digital literacy and problem-solving, enriching their language development. Additionally, computing encourages collaboration and discussion, fostering confidence in verbal communication as children explain their reasoning and negotiate solutions within teams. This blend of creative and technical communication supports a deeper understanding and practical use of language in meaningful, real-world contexts.
Vocabulary:
Computing plays a valuable role in expanding children’s vocabulary by introducing them to a range of new and precise technical terms related to digital tools, programming, and online environments. As pupils engage with coding languages, software, and digital problem-solving, they naturally encounter and use vocabulary such as “algorithm,” “debug,” “input,” and “output,” which enhances their language richness and comprehension. Moreover, computing encourages children to read, interpret, and follow instructions, strengthening their understanding of context-specific words and phrases. This exposure not only broadens their general vocabulary but also supports their ability to use language accurately in both spoken and written forms, fostering confidence and fluency in communication.
Aspirations:
Computing inspires children by opening their eyes to a wide range of exciting future opportunities and careers in technology and beyond. As lessons or activities link to potential careers, we outline these future roles as a means of raising awareness of potential future digital careers. Through hands-on experiences with coding, robotics, and digital creativity, pupils gain confidence in their problem-solving and critical thinking skills, which encourages them to see themselves as capable innovators and creators. Exposure to real-world applications of computing helps children understand the impact technology has on everyday life and the possibilities it offers, motivating them to aim higher and consider careers in STEM fields. This sense of empowerment and achievement nurtures ambition, resilience, and a growth mindset, all of which are essential for raising their aspirations both in school and in their future lives.
Mental health:
Computing can positively support children’s mental health by promoting creativity, resilience, and a sense of achievement. Engaging in coding, game design, or digital art allows pupils to express themselves in new and imaginative ways, which can be particularly beneficial for those who may struggle with traditional forms of communication. The problem-solving nature of computing encourages perseverance and a growth mindset, helping children to build confidence as they overcome challenges. Collaborative computing projects also foster teamwork and a sense of belonging, reducing feelings of isolation. When used mindfully, technology can provide a safe and structured environment where children feel in control, supported, and motivated—contributing to their overall emotional well-being.
Cultural tolerance & diversity:
Computing provides children with meaningful opportunities to explore and appreciate cultural diversity through global collaboration, digital citizenship, and exposure to a wide range of perspectives. By engaging with online platforms, coding projects, and digital media from around the world, pupils can learn about different cultures, languages, and traditions in an interactive and respectful way. Computing also encourages discussions around ethical use of technology, online behaviour, and respectful communication, helping children develop empathy and cultural awareness. These experiences foster open-mindedness and a deeper understanding of the diverse world they are growing up in, promoting inclusivity and tolerance both online and in everyday life.